The Greapers you saw earlier are guarding a slew of puzzle rooms, each of which reveals one of the letters. In order to get through the locked door in this room you need to set each of the blocks to the correct letter. Here you'll find six blocks, each connected to a series of letters. This refers to the puzzle in the next room. Stand on the other button once the barrel is on the first and you'll receive a full health restore, as well as a note with a hint: 'The 'r' comes before the 'l'. If you jump on the barrel while Mario is facing away from the button you'll slowly roll it on top. Jump on this barrel to knock it to the floor, then keep hopping on it to line it up with the buttons. If you check the stack of barrels on the right side of the room you'll notice that one of them is a slightly different color from the rest. At the end of the second hallway, guarded by another Greaper, you'll find the entrance to said puzzle.įirst up is a room with a save block and two buttons. Also in this chamber is a vendor who will provide you a hint to an upcoming puzzle. Connecting the two hallways is a chamber with a crate staircase, and if you're willing to fight a Dry Bones you can get at a chest containing more Coins. At the bottom of the stairs, floating over another stack of crates, you'll find a chest containing some Coins.Īhead are two hallways filled with doors, and each door is guarded by a Greaper. There's a stack of crates at the top, and if you check the hole in the middle of them you'll find a hidden Flower. The next few rooms consist of a lot of undead creatures, and you'll find Mallow's Thunderbolt and the Pure Waters you pick up to be quite invaluable. The door on the right leads to a save block and another travel log, while the door on the left will take you deeper into the dungeon. The Sunken Ship starts off in a room with a springboard that will take you back to the surface, as well as a travel log and two doors. Straw Head - 131 HP - Weak to Lightning, Pure Water.Kipper - 130 HP - Weak to Fire, Lightning Goombette - 100 HP - Weak to Jump, Fire, and Lightning. Dry Bones - ? HP - Weak to all Special Moves, Pure Water.Crusty - 80 HP - Weak to Fire, Lightning.Bloober - 130 HP - Weak to Fire, Lightning.Bandana Red - 120 HP - Weak to Fire, Lightning.(I don't think anything gets stolen while you're asleep, fortunately.) You're allowed to stay here for free, though the result is. The Inn is in the south end of Seaside Town.This vendor will always be here, so don't worry about missing out. Booster, the Coin Trick, and the Scrooge Ring will all make the game a fair bit easier. Similar to one of the tadpoles at Tadpole Pond he sells items for Frog Coins, and these ones are worth laying down Frog Coins. On the second floor of the Elder's home is one of Frogfucious's students.This vendor won't stick around forever, so if you want to purchase any of these items make sure you do it before you complete the next two dungeons. This includes Bad Mushrooms, Muku Cookies, Fright Bombs, Ice Bombs, and Fire Bombs. If you check out the vendor in the eastern-most store you'll find items on sale that can't be purchased with normal coins anywhere else in the game.The town is going to change in the future, and you shouldn't miss out on what's available now. Apparently it is in the hands of Jonathan Jones, a pirate who lives off the coast of Seaside Town.īefore you leave Seaside Town you'll want to have a quick look around. If you speak to the Elder in the northern home he'll demand you fetch the next Star Piece for him. Your next stop after Star Hill is Seaside Town.
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